The LVL wants the organization, recognition and continuity that the LCL struggles at. With all this talk about improving upon the your previous program, what role will the LCL play moving forward? Will LCL schools still be given the chance to compete in the LoL International Collegiate Cup (LICC)? Metanoia: The LCL is a great space to discover new talent and to see how much collegiate esports have grown in a specific region in the country. In a competitive level, you can't compare a league of 48 to a league of 7.
We will have a separate qualifier for LICC wherein the top team of each of the six LCL conferences and the top two teams of the LVL will get to fight for representation. Given the limited amount of partner schools for the first iteration of the LVL, could you elaborate how Garena chose who to partner with? How does a school become eligible for the LVL? Metanoia: Last term, we set a requirement for teams that they needed student-org backers in order to be eligible for the LCL. This opened for us to understand how campuses operate and how teams can come together to get them to cooperate. Technical University of the Philippines-Manila, AMA University-Quezon City, University of the Philippines-Diliman, Malayan Colleges Laguna, Far Eastern University-Institute of Technology, University of Sto.
Tomas, iAcademy. These seven campuses got into LVL through the hard work and unity of the students in convincing their administration that collegiate esports can be relevant in the campus. We based initial talks on how active their organization got and how successful their talks were with the administration when they were just competing in LCL. A lot of campuses had some incredible progress in erasing the stigma between competitive video games and education. There's no definitive steps, at this point, to join LVL but what is standard to the success of the seven we have now is: 1. Join LCL and have a competitive, dedicated team. Know how your school feels about esports.
Learn how to present the concept as a tool for learning. What a lot of teams get wrong is that they can't frame how exhibiting how you can do collegiate esports is better than just prohibiting it outright. Get organized. Not everyone can be the star player.